ParticleSystem " spiritual " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " spirit cone "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.50,1.50)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 0
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,-5.00)
      SelfRotSpeed = random(0.10,0.30)
      Has_Rotation = 0
      IsSmo = 1
      Model = " spiritcone "
      NumParticles = 1
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(1.00,1.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(0,0))

      //// Color 3
      Fade So At 0.00 Color = RGBA(random(255,255),random(255,255),random(255,255),random(0,0))
      Fade So At 0.20 Color = RGBA(random(255,255),random(255,255),random(255,255),random(200,200))
      Fade So At 0.90 Color = RGBA(random(255,255),random(255,255),random(255,255),random(0,0))

      //// Size 2
      Fade So At 0.00 Size = random(0.00,0.00)
      Fade So At 1.20 Size = random(2.50,2.50)

      //// Velocity 0
   }

   EventSequence " spirit cone#1 "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.50,1.50)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 0
      Orientation = XYZ(0.00,90.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,5.00)
      SelfRotSpeed = random(0.10,0.20)
      Has_Rotation = 0
      IsSmo = 1
      Model = " spiritcone "
      NumParticles = 1
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(1.10,1.10)
      Initial Color = RGBA(random(128,128), random(255,255), random(255,255), random(0,0))

      //// Color 3
      Fade So At 0.00 Color = RGBA(random(128,128),random(255,255),random(255,255),random(0,0))
      Fade So At 0.20 Color = RGBA(random(128,128),random(255,255),random(255,255),random(200,200))
      Fade So At 0.90 Color = RGBA(random(128,128),random(255,255),random(255,255),random(0,0))

      //// Size 2
      Fade So At 0.00 Size = random(0.00,0.00)
      Fade So At 1.20 Size = random(2.60,2.60)

      //// Velocity 0
   }

   EventSequence " stars "
   {
      Offset = XYZ(0.00,0.00,30.00)
      LifeTime = random(0.80,1.20)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(-30.00,30.00),random(-30.00,30.00),random(-30.00,30.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(1.00,2.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " star_glow01 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 60
      TimeDelay = 0.50
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(70.00,30.00))
      Initial Size = random(8.00,12.00)
      Initial Color = RGBA(random(252,253), random(248,147), random(67,2), random(0,0))

      //// Color 3
      Fade So At 0.00 Color = RGBA(random(252,253),random(248,147),random(67,2),random(0,0))
      Fade So At 0.20 Color = RGBA(random(252,253),random(248,147),random(67,2),random(255,255))
      Fade So At 1.20 Color = RGBA(random(252,253),random(248,147),random(67,2),random(0,0))

      //// Size 0
      //// Velocity 3
      Fade So At 0.00 Velocity = XYZ(random(0.00,0.00),random(0.00,0.00),random(80.00,75.00))
      Fade So At 0.10 Velocity = XYZ(random(0.00,0.00),random(0.00,0.00),random(160.00,134.00))
      Fade So At 0.90 Velocity = XYZ(random(0.00,0.00),random(0.00,0.00),random(-20.00,-30.00))

   }
}
