ParticleSystem " BigSmoke " 1.00
{
   Position = XYZ(0.00,0.00,10.00)
   SourceBlending = 5
   DestBlending = 6

   EventSequence " FatSmoke "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(12.00,12.00)
      EmitRate = random(4,6)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,10.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.10,0.10)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " P_Smoke_04 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 70
      TimeDelay = 0.00
      Loop = 0

      Initial Velocity = XYZ(random(2.00,-1.00), random(5.00,-1.00), random(20.00,15.00))
      Initial Size = random(10.00,15.00)
      Initial Color = RGBA(random(41,37), random(41,37), random(41,37), random(50,50))

      //// Color 2
      Fade So At 12.00 Color = RGBA(random(187,140),random(187,140),random(187,140),random(0,0))
      Fade So At 7.00 Color = RGBA(random(62,39),random(62,39),random(62,39),random(50,50))

      //// Size 2
      Fade So At 12.00 Size = random(100.00,200.00)
      Fade So At 7.00 Size = random(80.00,120.00)

      //// Velocity 1
      Fade So At 5.00 Velocity = XYZ(random(8.00,2.00),random(1.00,-1.00),random(2.00,2.00))

   }
}
