ParticleSystem " water shallow " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 6

   EventSequence " ripple "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(1.50,1.50)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 0
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " shallow "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 1
      TimeDelay = 0.00
      Loop = 0

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(35.00,35.00)
      Initial Color = RGBA(random(0,0), random(0,0), random(0,0), random(0,0))

      //// Color 4
      Fade So At 0.00 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))
      Fade So At 0.80 Color = RGBA(random(255,255),random(255,255),random(255,255),random(150,150))
      Fade So At 1.20 Color = RGBA(random(255,255),random(255,255),random(255,255),random(150,150))
      Fade So At 1.50 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 2
      Fade So At 0.00 Size = random(35.00,35.00)
      Fade So At 1.50 Size = random(120.00,120.00)

      //// Velocity 0
   }

   EventSequence " ripple2 "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(1.50,1.50)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 0
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " shallow "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 1
      TimeDelay = 0.50
      Loop = 0

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(35.00,35.00)
      Initial Color = RGBA(random(0,0), random(0,0), random(0,0), random(0,0))

      //// Color 4
      Fade So At 0.00 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))
      Fade So At 0.80 Color = RGBA(random(255,255),random(255,255),random(255,255),random(150,150))
      Fade So At 1.20 Color = RGBA(random(255,255),random(255,255),random(255,255),random(150,150))
      Fade So At 1.50 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 2
      Fade So At 0.00 Size = random(35.00,35.00)
      Fade So At 1.50 Size = random(120.00,120.00)

      //// Velocity 0
   }
}
