ParticleSystem "run_sand" 1.00
{
   Position = XYZ(0.00,0.00,4.00)
   SourceBlending = 5
   DestBlending = 7

   EventSequence " run_sand "
   {
      LifeTime = random(0.50,1.00)
      EmitRate = random(20,30)
      EmitRadius = XYZ(random(-3.00,3.00),random(-3.00,3.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,50.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      Texture = " P_Glow_01 "
      NumParticles = 15
      Loop = 0

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(5.00,15.00)
      Initial Color = RGBA(random(250,141), random(67,38), random(5,3), random(200,255))

      //// Color 0
      //// Size 0
      //// Velocity 0
   }

   EventSequence " run_sand2 "
   {
      LifeTime = random(0.50,1.00)
      EmitRate = random(20,30)
      EmitRadius = XYZ(random(-1.00,1.00),random(-1.00,1.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,50.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      Texture = " P_Glow_01 "
      NumParticles = 15
      Loop = 0

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(5.00,6.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(128,128), random(200,200))

      //// Color 0
      //// Size 0
      //// Velocity 0
   }

   EventSequence " run_sand3 "
   {
      LifeTime = random(1.00,1.00)
      EmitRate = random(5,10)
      EmitRadius = XYZ(random(-4.00,4.00),random(-4.00,4.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 1
      Rotation_Speed = random(-4.00,4.00)
      Rotation_Center = XYZ(0.00,0.00,0.00)
      Rotation_Axis = XYZ(0.00,0.00,1.00)
      Texture = " P_Glow_01 "
      NumParticles = 20
      Loop = 0

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(50.00,20.00))
      Initial Size = random(1.00,3.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(200,200))

      //// Color 1
      Fade So At 1.00 Color = RGBA(random(255,255),random(255,255),random(255,255),random(0,0))

      //// Size 0
      //// Velocity 0
   }
}
