ParticleSystem " walkongrd " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 6

   EventSequence " drygrd "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.50,0.50)
      EmitRate = random(0,100)
      EmitRadius = XYZ(random(-3.00,3.00),random(-5.00,5.00),random(0.00,0.00))
      Gravity = XYZ(0.00,45.00,15.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.10,0.30)
      Has_Rotation = 1
      Rotation_Speed = random(0.10,1.00)
      Rotation_Center = XYZ(0.00,7.00,3.00)
      Rotation_Axis = XYZ(0.00,20.00,10.00)
      IsSmo = 0
      Texture = " drygrd01 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 10
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(30.00,0.00), random(0.00,0.00))
      Initial Size = random(1.00,5.00)
      Initial Color = RGBA(random(239,128), random(156,64), random(3,0), random(255,255))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(189,255),random(146,191),random(66,0),random(255,255))
      Fade So At 1.00 Color = RGBA(random(64,192),random(0,192),random(0,192),random(255,255))

      //// Size 2
      Fade So At 0.00 Size = random(5.00,1.00)
      Fade So At 1.00 Size = random(20.00,30.00)

      //// Velocity 2
      Fade So At 0.20 Velocity = XYZ(random(0.00,0.00),random(0.00,20.00),random(-3.00,0.00))
      Fade So At 0.50 Velocity = XYZ(random(0.00,0.00),random(0.00,0.00),random(10.00,0.00))

   }
}
