ParticleSystem " spiritual " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " spirit cone#1a "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.40,0.40)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 0
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,-5.00)
      SelfRotSpeed = random(0.10,0.30)
      Has_Rotation = 0
      IsSmo = 1
      Model = " spiritcone "
      NumParticles = 1
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(1.00,1.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(0,0), random(255,255))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(255,255),random(255,255),random(0,0),random(200,200))
      Fade So At 0.40 Color = RGBA(random(255,255),random(255,255),random(0,0),random(0,0))

      //// Size 2
      Fade So At 0.00 Size = random(2.00,2.00)
      Fade So At 0.40 Size = random(2.50,2.50)

      //// Velocity 0
   }

   EventSequence " spirit cone#1b "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.40,0.40)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 0
      Orientation = XYZ(0.00,90.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,5.00)
      SelfRotSpeed = random(0.10,0.20)
      Has_Rotation = 0
      IsSmo = 1
      Model = " spiritcone "
      NumParticles = 1
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(1.10,1.10)
      Initial Color = RGBA(random(176,176), random(0,0), random(4,4), random(200,200))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(176,176),random(0,0),random(4,4),random(200,200))
      Fade So At 0.30 Color = RGBA(random(176,176),random(0,0),random(4,4),random(0,0))

      //// Size 2
      Fade So At 0.00 Size = random(2.00,2.00)
      Fade So At 0.40 Size = random(2.60,2.60)

      //// Velocity 0
   }

   EventSequence " spirit cone#1c "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.40,0.40)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 0
      Orientation = XYZ(0.00,90.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,5.00)
      SelfRotSpeed = random(0.10,0.20)
      Has_Rotation = 0
      IsSmo = 1
      Model = " spiritcone "
      NumParticles = 1
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(1.10,1.10)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(200,200))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(255,255),random(255,255),random(255,255),random(200,200))
      Fade So At 0.30 Color = RGBA(random(176,176),random(0,0),random(4,4),random(0,0))

      //// Size 2
      Fade So At 0.00 Size = random(2.00,2.00)
      Fade So At 0.40 Size = random(2.70,2.70)

      //// Velocity 0
   }

   EventSequence " spirit cone#2a "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.40,0.40)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 0
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,-5.00)
      SelfRotSpeed = random(0.10,0.30)
      Has_Rotation = 0
      IsSmo = 1
      Model = " spiritcone "
      NumParticles = 1
      TimeDelay = 0.20
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(1.00,1.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(0,0), random(255,255))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(255,255),random(255,255),random(0,0),random(200,200))
      Fade So At 0.40 Color = RGBA(random(255,255),random(255,255),random(0,0),random(0,0))

      //// Size 2
      Fade So At 0.00 Size = random(2.00,2.00)
      Fade So At 0.40 Size = random(2.50,2.50)

      //// Velocity 0
   }

   EventSequence " spirit cone#2b "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.40,0.40)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 0
      Orientation = XYZ(0.00,90.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,5.00)
      SelfRotSpeed = random(0.10,0.20)
      Has_Rotation = 0
      IsSmo = 1
      Model = " spiritcone "
      NumParticles = 1
      TimeDelay = 0.20
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(1.10,1.10)
      Initial Color = RGBA(random(176,176), random(0,0), random(4,4), random(200,200))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(176,176),random(0,0),random(4,4),random(200,200))
      Fade So At 0.30 Color = RGBA(random(176,176),random(0,0),random(4,4),random(0,0))

      //// Size 2
      Fade So At 0.00 Size = random(2.00,2.00)
      Fade So At 0.40 Size = random(2.60,2.60)

      //// Velocity 0
   }

   EventSequence " spirit cone#2c "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.40,0.40)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 0
      Orientation = XYZ(0.00,90.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,5.00)
      SelfRotSpeed = random(0.10,0.20)
      Has_Rotation = 0
      IsSmo = 1
      Model = " spiritcone "
      NumParticles = 1
      TimeDelay = 0.20
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(1.10,1.10)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(200,200))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(255,255),random(255,255),random(255,255),random(200,200))
      Fade So At 0.30 Color = RGBA(random(255,255),random(255,255),random(255,255),random(0,0))

      //// Size 2
      Fade So At 0.00 Size = random(2.00,2.00)
      Fade So At 0.40 Size = random(2.70,2.70)

      //// Velocity 0
   }

   EventSequence " spirit cone#3a "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.40,0.40)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 0
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,-5.00)
      SelfRotSpeed = random(0.10,0.30)
      Has_Rotation = 0
      IsSmo = 1
      Model = " spiritcone "
      NumParticles = 1
      TimeDelay = 0.40
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(1.00,1.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(0,0), random(255,255))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(255,255),random(255,255),random(0,0),random(200,200))
      Fade So At 0.40 Color = RGBA(random(255,255),random(255,255),random(0,0),random(0,0))

      //// Size 2
      Fade So At 0.00 Size = random(2.00,2.00)
      Fade So At 0.40 Size = random(2.50,2.50)

      //// Velocity 0
   }

   EventSequence " spirit cone#3b "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.40,0.40)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 0
      Orientation = XYZ(0.00,90.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,5.00)
      SelfRotSpeed = random(0.10,0.20)
      Has_Rotation = 0
      IsSmo = 1
      Model = " spiritcone "
      NumParticles = 1
      TimeDelay = 0.40
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(1.10,1.10)
      Initial Color = RGBA(random(176,176), random(0,0), random(4,4), random(200,200))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(176,176),random(0,0),random(4,4),random(200,200))
      Fade So At 0.30 Color = RGBA(random(176,176),random(0,0),random(4,4),random(0,0))

      //// Size 2
      Fade So At 0.00 Size = random(2.00,2.00)
      Fade So At 0.40 Size = random(2.60,2.60)

      //// Velocity 0
   }

   EventSequence " spirit cone#3c "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.40,0.40)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 0
      Orientation = XYZ(0.00,90.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,5.00)
      SelfRotSpeed = random(0.10,0.20)
      Has_Rotation = 0
      IsSmo = 1
      Model = " spiritcone "
      NumParticles = 1
      TimeDelay = 0.40
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(1.10,1.10)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(200,200))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(255,255),random(255,255),random(255,255),random(200,200))
      Fade So At 0.30 Color = RGBA(random(255,255),random(255,255),random(255,255),random(0,0))

      //// Size 2
      Fade So At 0.00 Size = random(2.00,2.00)
      Fade So At 0.40 Size = random(2.70,2.70)

      //// Velocity 0
   }
}
