ParticleSystem " ring " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " ring_small "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.80,0.80)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 0
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 1
      Model = " ring_small "
      NumParticles = 1
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(0.25,0.25)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(125,125))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(255,255),random(255,255),random(255,255),random(125,125))
      Fade So At 0.80 Color = RGBA(random(255,255),random(255,255),random(255,255),random(0,0))

      //// Size 3
      Fade So At 0.00 Size = random(0.25,0.25)
      Fade So At 0.10 Size = random(1.40,1.40)
      Fade So At 0.80 Size = random(1.85,1.85)

      //// Velocity 0
   }

   EventSequence " ring_big "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.80,0.80)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 0
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 1
      Model = " ring_big "
      NumParticles = 1
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(0.30,0.30)
      Initial Color = RGBA(random(252,252), random(196,196), random(3,3), random(125,125))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(252,252),random(196,196),random(3,3),random(125,125))
      Fade So At 0.80 Color = RGBA(random(252,252),random(196,196),random(3,3),random(0,0))

      //// Size 3
      Fade So At 0.00 Size = random(0.30,0.30)
      Fade So At 0.10 Size = random(1.45,1.45)
      Fade So At 0.80 Size = random(1.90,1.90)

      //// Velocity 0
   }

   EventSequence " ringcore "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.80,0.80)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 0
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 1
      Model = " ringcore "
      NumParticles = 1
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(1.50,1.50)
      Initial Color = RGBA(random(252,252), random(196,196), random(3,3), random(125,125))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(252,252),random(196,196),random(3,3),random(125,125))
      Fade So At 0.80 Color = RGBA(random(252,252),random(196,196),random(3,3),random(0,0))

      //// Size 3
      Fade So At 0.00 Size = random(1.50,1.50)
      Fade So At 0.10 Size = random(2.75,2.75)
      Fade So At 0.80 Size = random(3.25,3.25)

      //// Velocity 0
   }

   EventSequence " #2ring_small "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.80,0.80)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 0
      Orientation = XYZ(0.00,30.00,0.00)
      OriR = 35
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 1
      Model = " ring_small "
      NumParticles = 1
      TimeDelay = 0.20
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(0.25,0.25)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(125,125))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(255,255),random(255,255),random(255,255),random(125,125))
      Fade So At 0.80 Color = RGBA(random(255,255),random(255,255),random(255,255),random(0,0))

      //// Size 3
      Fade So At 0.00 Size = random(0.25,0.25)
      Fade So At 0.10 Size = random(1.40,1.40)
      Fade So At 0.80 Size = random(1.85,1.85)

      //// Velocity 0
   }

   EventSequence " #2ring_big "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.80,0.80)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,30.00,0.00)
      FollowCamera = 0
      Orientation = XYZ(0.00,30.00,0.00)
      OriR = 35
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 1
      Model = " ring_big "
      NumParticles = 1
      TimeDelay = 0.20
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(0.30,0.30)
      Initial Color = RGBA(random(252,252), random(196,196), random(3,3), random(125,125))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(252,252),random(196,196),random(3,3),random(125,125))
      Fade So At 0.80 Color = RGBA(random(252,252),random(196,196),random(3,3),random(0,0))

      //// Size 3
      Fade So At 0.00 Size = random(0.30,0.30)
      Fade So At 0.10 Size = random(1.45,1.45)
      Fade So At 0.80 Size = random(1.90,1.90)

      //// Velocity 0
   }

   EventSequence " #2ringcore "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.80,0.80)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 0
      Orientation = XYZ(0.00,30.00,0.00)
      OriR = 35
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 1
      Model = " ringcore "
      NumParticles = 1
      TimeDelay = 0.20
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(1.50,1.50)
      Initial Color = RGBA(random(252,252), random(196,196), random(3,3), random(125,125))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(252,252),random(196,196),random(3,3),random(125,125))
      Fade So At 0.80 Color = RGBA(random(252,252),random(196,196),random(3,3),random(0,0))
      //// Size 3
      Fade So At 0.00 Size = random(1.50,1.50)
      Fade So At 0.10 Size = random(2.75,2.75)
      Fade So At 0.80 Size = random(3.25,3.25)

      //// Velocity 0
   }

   EventSequence " #3ring_small "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.80,0.80)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 0
      Orientation = XYZ(0.00,30.00,0.00)
      OriR = -35
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 1
      Model = " ring_small "
      NumParticles = 1
      TimeDelay = 0.40
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(0.25,0.25)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(125,125))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(255,255),random(255,255),random(255,255),random(125,125))
      Fade So At 0.80 Color = RGBA(random(255,255),random(255,255),random(255,255),random(0,0))

      //// Size 3
      Fade So At 0.00 Size = random(0.25,0.25)
      Fade So At 0.10 Size = random(1.40,1.40)
      Fade So At 0.80 Size = random(1.85,1.85)

      //// Velocity 0
   }

   EventSequence " #3ring_big "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.80,0.80)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 0
      Orientation = XYZ(0.00,30.00,0.00)
      OriR = -35
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 1
      Model = " ring_big "
      NumParticles = 1
      TimeDelay = 0.40
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(0.30,0.30)
      Initial Color = RGBA(random(252,252), random(196,196), random(3,3), random(125,125))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(252,252),random(196,196),random(3,3),random(125,125))
      Fade So At 0.80 Color = RGBA(random(252,252),random(196,196),random(3,3),random(0,0))

      //// Size 3
      Fade So At 0.00 Size = random(0.30,0.30)
      Fade So At 0.10 Size = random(1.45,1.45)
      Fade So At 0.80 Size = random(1.90,1.90)

      //// Velocity 0
   }

   EventSequence " #3ringcore "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.80,0.80)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 0
      Orientation = XYZ(0.00,30.00,0.00)
      OriR = -35
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 1
      Model = " ringcore "
      NumParticles = 1
      TimeDelay = 0.40
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(1.50,1.50)
      Initial Color = RGBA(random(252,252), random(196,196), random(3,3), random(125,125))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(252,252),random(196,196),random(3,3),random(125,125))
      Fade So At 0.80 Color = RGBA(random(252,252),random(196,196),random(3,3),random(0,0))

      //// Size 3
      Fade So At 0.00 Size = random(1.50,1.50)
      Fade So At 0.10 Size = random(2.75,2.75)
      Fade So At 0.80 Size = random(3.25,3.25)

      //// Velocity 0
   }
}
