ParticleSystem " sword effect " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " particle "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.00,2.00)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(-15.00,15.00),random(-15.00,15.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.50,1.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " spirit "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 45
      TimeDelay = 0.00
      Loop = 0

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(65.00,75.00))
      Initial Size = random(20.00,25.00)
      Initial Color = RGBA(random(0,0), random(0,0), random(0,0), random(0,0))

      //// Color 2
      Fade So At 0.50 Color = RGBA(random(128,128),random(255,255),random(128,255),random(80,80))
      Fade So At 1.80 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 0
      //// Velocity 0
   }

   EventSequence " particle "
   {
      Offset = XYZ(0.00,0.00,3.00)
      LifeTime = random(2.00,1.00)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(-20.00,20.00),random(-20.00,20.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.20,1.00)
      Has_Rotation = 1
      Rotation_Speed = random(0.20,0.50)
      Rotation_Center = XYZ(0.00,0.00,0.00)
      Rotation_Axis = XYZ(0.00,0.00,1.00)
      IsSmo = 0
      Texture = " star_glow03 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 30
      TimeDelay = 0.00
      Loop = 0

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(50.00,20.00))
      Initial Size = random(5.00,10.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(128,255), random(100,100))

      //// Color 1
      Fade So At 0.00 Color = RGBA(random(255,255),random(255,255),random(128,255),random(100,100))

      //// Size 0
      //// Velocity 0
   }
}
