ParticleSystem " antiquelis_eaten " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " heal_effect02 "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.30,0.30)
      EmitRate = random(0,200)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(1.00,3.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " star_glow01 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 10
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(40.00,60.00)
      Initial Color = RGBA(random(245,255), random(73,255), random(73,128), random(80,100))

      //// Color 1
      Fade So At 0.30 Color = RGBA(random(245,255),random(73,255),random(73,128),random(80,100))

      //// Size 1
      Fade So At 0.30 Size = random(1.00,0.00)

      //// Velocity 0
   }

   EventSequence " asd "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(1.00,1.00)
      EmitRate = random(1000,1000)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,-200.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.50)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " star_glow01 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 40
      TimeDelay = 0.20
      Loop = 1

      Initial Velocity = XYZ(random(30.00,-30.00), random(30.00,-30.00), random(60.00,60.00))
      Initial Size = random(3.00,5.00)
      Initial Color = RGBA(random(245,255), random(73,255), random(73,128), random(180,200))

      //// Color 2
      Fade So At 0.60 Color = RGBA(random(245,255),random(73,255),random(73,128),random(180,200))
      Fade So At 1.00 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 0
      //// Velocity 0
   }
}
