ParticleSystem " hit the gate " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " particles "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.60,0.60)
      EmitRate = random(1000,1000)
      EmitRadius = XYZ(random(-2.00,2.00),random(-2.00,2.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 3
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " explosion2 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 50
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(150.00,-150.00), random(150.00,-150.00), random(150.00,-100.00))
      Initial Size = random(4.00,4.00)
      Initial Color = RGBA(random(255,255), random(128,255), random(0,128), random(255,255))

      //// Color 2
      Fade So At 0.30 Color = RGBA(random(255,255),random(128,255),random(0,128),random(255,255))
      Fade So At 0.60 Color = RGBA(random(255,255),random(255,255),random(255,255),random(0,0))

      //// Size 0
      //// Velocity 2
      Fade So At 0.15 Velocity = XYZ(random(150.00, -150.00),random(150.00,-150.00),random(150.00,-100.00))
      Fade So At 0.30 Velocity = XYZ(random(50.00, -50.00),random(50.00,-50.00),random(0.00,-150.00))

   }

   EventSequence " core#1 "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.10,0.10)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(1.00,210.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " explosion "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 3
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(40.00,40.00)
      Initial Color = RGBA(random(255,255), random(128,255), random(0,128), random(255,255))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(255,255),random(128,255),random(0,128),random(255,255))
      Fade So At 0.10 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 2
      Fade So At 0.00 Size = random(40.00,40.00)
      Fade So At 0.10 Size = random(80.00,80.00)

      //// Velocity 0
   }
}
