ParticleSystem " hiteffect " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " hiteffect "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.20,0.20)
      EmitRate = random(200,200)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " hiteffect "
      TextureNumber = 4
      TexturePeriod = 0.05
      RChange = 0
      NumParticles = 2
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(30.00,30.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(151,151), random(255,255))

      //// Color 1
      Fade So At 0.20 Color = RGBA(random(219,0),random(77,0),random(77,0),random(125,0))

      //// Size 1
      Fade So At 0.20 Size = random(50.00,50.00)

      //// Velocity 0
   }
}
