ParticleSystem " cannonhitdust " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 6

   EventSequence " dust "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.50,0.50)
      EmitRate = random(300,300)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " WhiteSmoke1 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 60
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(200.00,-200.00), random(200.00,-200.00), random(200.00,-200.00))
      Initial Size = random(20.00,40.00)
      Initial Color = RGBA(random(168,95), random(94,65), random(57,52), random(100,100))

      //// Color 2
      Fade So At 0.10 Color = RGBA(random(168,95),random(94,65),random(57,52),random(100,100))
      Fade So At 0.50 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 2
      Fade So At 0.00 Size = random(20.00,40.00)
      Fade So At 0.50 Size = random(60.00,80.00)

      //// Velocity 2
      Fade So At 0.00 Velocity = XYZ(random(200.00, -200.00),random(200.00,-200.00),random(200.00,-200.00))
      Fade So At 0.50 Velocity = XYZ(random(-10.00, -10.00),random(-10.00,-10.00),random(0.00,0.00))

   }
}
