ParticleSystem " Glow " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " core#1 "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.30,0.30)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " concore "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 1
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(80.00,80.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(0,0))

      //// Color 3
      Fade So At 0.00 Color = RGBA(random(255,255),random(255,255),random(255,255),random(0,0))
      Fade So At 0.10 Color = RGBA(random(255,255),random(255,255),random(255,255),random(200,200))
      Fade So At 0.30 Color = RGBA(random(255,255),random(255,255),random(255,255),random(0,0))

      //// Size 0
      //// Velocity 0
   }

   EventSequence " core#2 "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.30,0.30)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " concore "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 1
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(85.00,85.00)
      Initial Color = RGBA(random(254,254), random(197,197), random(1,1), random(0,0))

      //// Color 3
      Fade So At 0.00 Color = RGBA(random(254,254),random(197,197),random(1,1),random(0,0))
      Fade So At 0.10 Color = RGBA(random(254,254),random(197,197),random(1,1),random(150,150))
      Fade So At 0.30 Color = RGBA(random(254,254),random(197,197),random(1,1),random(0,0))

      //// Size 0
      //// Velocity 0
   }

   EventSequence " core#3 "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.30,0.30)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " concore "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 1
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(90.00,90.00)
      Initial Color = RGBA(random(233,233), random(106,106), random(22,22), random(0,0))

      //// Color 3
      Fade So At 0.00 Color = RGBA(random(233,233),random(106,106),random(22,22),random(0,0))
      Fade So At 0.10 Color = RGBA(random(233,233),random(106,106),random(22,22),random(150,150))
      Fade So At 0.30 Color = RGBA(random(233,233),random(106,106),random(22,22),random(0,0))

      //// Size 0
      //// Velocity 0
   }

   EventSequence " core#4 "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.30,0.30)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " concore "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 1
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(105.00,105.00)
      Initial Color = RGBA(random(254,254), random(1,1), random(166,166), random(0,0))

      //// Color 3
      Fade So At 0.00 Color = RGBA(random(255,255),random(85,85),random(255,255),random(0,0))
      Fade So At 0.10 Color = RGBA(random(254,254),random(1,1),random(166,166),random(200,200))
      Fade So At 0.30 Color = RGBA(random(255,255),random(85,85),random(255,255),random(0,0))

      //// Size 0
      //// Velocity 0
   }
}
