ParticleSystem " B1 " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " fire "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.30,0.20)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(-8.00,8.00),random(-8.00,8.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.30,0.20)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " WhiteSmoke1 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 120
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(60.00,60.00))
      Initial Size = random(15.00,30.00)
      Initial Color = RGBA(random(0,0), random(0,128), random(128,192), random(180,180))

      //// Color 2
      Fade So At 0.30 Color = RGBA(random(0,0),random(0,128),random(128,192),random(180,180))
      Fade So At 0.40 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 0
      //// Velocity 0
   }
}
