ParticleSystem " flash " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " flash1 "
   {
      Offset = XYZ(0.00,0.00,45.00)
      LifeTime = random(1.00,1.00)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 90
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.05,0.10)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " flashlight "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 1
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(150.00,150.00)
      Initial Color = RGBA(random(235,235), random(233,233), random(150,150), random(30,30))

      //// Color 3
      Fade So At 0.00 Color = RGBA(random(235,235),random(233,233),random(150,150),random(0,0))
      Fade So At 0.20 Color = RGBA(random(235,235),random(233,233),random(150,150),random(30,30))
      Fade So At 0.80 Color = RGBA(random(235,235),random(233,233),random(150,150),random(0,0))

      //// Size 0
      //// Velocity 0
   }

   EventSequence " flash2 "
   {
      Offset = XYZ(0.00,0.00,45.00)
      LifeTime = random(1.00,1.00)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.05,0.10)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " flashlight "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 1
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(120.00,120.00)
      Initial Color = RGBA(random(235,235), random(233,233), random(150,150), random(30,30))

      //// Color 3
      Fade So At 0.00 Color = RGBA(random(235,235),random(233,233),random(150,150),random(0,0))
      Fade So At 0.20 Color = RGBA(random(235,235),random(233,233),random(150,150),random(30,30))
      Fade So At 0.80 Color = RGBA(random(235,235),random(233,233),random(150,150),random(0,0))

      //// Size 0
      //// Velocity 0
   }

   EventSequence " flash3 "
   {
      Offset = XYZ(0.00,0.00,45.00)
      LifeTime = random(1.00,1.00)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.05,0.08)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " flashlight1 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 1
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(120.00,120.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(30,30))

      //// Color 3
      Fade So At 0.00 Color = RGBA(random(255,255),random(255,255),random(255,255),random(0,0))
      Fade So At 0.20 Color = RGBA(random(255,255),random(255,255),random(255,255),random(30,30))
      Fade So At 0.70 Color = RGBA(random(255,255),random(255,255),random(255,255),random(0,0))

      //// Size 0
      //// Velocity 0
   }

   EventSequence " flash4 "
   {
      Offset = XYZ(0.00,0.00,45.00)
      LifeTime = random(1.00,1.00)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.05,0.10)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " flashlight1 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 1
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(150.00,150.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(60,60))

      //// Color 3
      Fade So At 0.00 Color = RGBA(random(255,255),random(255,255),random(255,255),random(0,0))
      Fade So At 0.20 Color = RGBA(random(255,255),random(255,255),random(255,255),random(70,70))
      Fade So At 0.70 Color = RGBA(random(255,255),random(255,255),random(255,255),random(0,0))

      //// Size 0
      //// Velocity 0
   }

   EventSequence " core "
   {
      Offset = XYZ(0.00,0.00,45.00)
      LifeTime = random(1.00,1.00)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " concore "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 1
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(120.00,120.00)
      Initial Color = RGBA(random(158,158), random(170,170), random(224,224), random(0,0))

      //// Color 3
      Fade So At 0.00 Color = RGBA(random(158,158),random(170,170),random(224,224),random(0,0))
      Fade So At 0.50 Color = RGBA(random(158,158),random(170,170),random(224,224),random(80,80))
      Fade So At 0.80 Color = RGBA(random(158,158),random(170,170),random(224,224),random(0,0))

      //// Size 0
      //// Velocity 0
   }

   EventSequence " core#1 "
   {
      Offset = XYZ(0.00,0.00,45.00)
      LifeTime = random(1.00,1.00)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " concore "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 1
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(121.00,121.00)
      Initial Color = RGBA(random(158,158), random(170,170), random(224,224), random(0,0))

      //// Color 3
      Fade So At 0.00 Color = RGBA(random(158,158),random(170,170),random(224,224),random(0,0))
      Fade So At 0.50 Color = RGBA(random(158,158),random(170,170),random(224,224),random(60,60))
      Fade So At 1.00 Color = RGBA(random(158,158),random(170,170),random(224,224),random(0,0))

      //// Size 0
      //// Velocity 0
   }

   EventSequence " core#3 "
   {
      Offset = XYZ(10.00,0.00,60.00)
      LifeTime = random(1.00,1.00)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " concore "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 1
      TimeDelay = 0.10
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(50.00,50.00)
      Initial Color = RGBA(random(158,158), random(170,170), random(224,224), random(0,0))

      //// Color 3
      Fade So At 0.00 Color = RGBA(random(158,158),random(170,170),random(224,224),random(0,0))
      Fade So At 0.50 Color = RGBA(random(158,158),random(170,170),random(224,224),random(30,30))
      Fade So At 1.00 Color = RGBA(random(158,158),random(170,170),random(224,224),random(0,0))

      //// Size 0
      //// Velocity 0
   }

   EventSequence " core#4 "
   {
      Offset = XYZ(10.00,0.00,60.00)
      LifeTime = random(1.00,1.00)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " concore "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 1
      TimeDelay = 0.10
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(60.00,60.00)
      Initial Color = RGBA(random(169,169), random(182,182), random(214,214), random(0,0))

      //// Color 3
      Fade So At 0.00 Color = RGBA(random(169,169),random(182,182),random(214,214),random(0,0))
      Fade So At 0.50 Color = RGBA(random(169,169),random(182,182),random(214,214),random(30,30))
      Fade So At 1.00 Color = RGBA(random(169,169),random(182,182),random(214,214),random(0,0))

      //// Size 0
      //// Velocity 0
   }
}
