ParticleSystem " fish eaten " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " fish_effect "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.50,0.50)
      EmitRate = random(0,200)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.80,1.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " star_glow03 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 7
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(50.00,60.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(193,193), random(50,100))

      //// Color 1
      Fade So At 0.30 Color = RGBA(random(255,255),random(255,255),random(128,255),random(50,30))

      //// Size 1
      Fade So At 0.50 Size = random(1.00,0.00)

      //// Velocity 0
   }
}
