ParticleSystem " explosivearrow " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " RedExplosion "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.50,0.50)
      EmitRate = random(50,50)
      EmitRadius = XYZ(random(-10.00,10.00),random(-10.00,10.00),random(-10.00,10.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.50,-0.50)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " explosion "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 5
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(0.00,0.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(100,50))

      //// Color 2
      Fade So At 0.10 Color = RGBA(random(255,255),random(255,255),random(255,255),random(255,255))
      Fade So At 0.30 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 2
      Fade So At 0.10 Size = random(100.00,100.00)
      Fade So At 0.50 Size = random(200.00,300.00)

      //// Velocity 0
   }

   EventSequence " debrits "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.80,0.80)
      EmitRate = random(1000,1000)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,-1000.00)
      FollowCamera = 3
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(1.00,1.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " Projectiles "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 20
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(600.00,-600.00), random(600.00,-600.00), random(300.00,200.00))
      Initial Size = random(60.00,70.00)
      Initial Color = RGBA(random(203,192), random(52,152), random(52,58), random(255,255))

      //// Color 2
      Fade So At 0.60 Color = RGBA(random(102,49),random(102,49),random(102,49),random(50,50))
      Fade So At 0.80 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 2
      Fade So At 0.20 Size = random(10.00,20.00)
      Fade So At 0.80 Size = random(5.00,10.00)

      //// Velocity 0
   }
}
