ParticleSystem " explosion " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " core#1 "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.10,0.10)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " special "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 1
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(40.00,40.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(255,255))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(255,255),random(255,255),random(255,255),random(255,255))
      Fade So At 0.10 Color = RGBA(random(255,255),random(255,255),random(255,255),random(0,0))

      //// Size 2
      Fade So At 0.00 Size = random(40.00,40.00)
      Fade So At 0.10 Size = random(80.00,80.00)

      //// Velocity 0
   }

   EventSequence " core#2 "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.20,0.20)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " special "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 1
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(41.00,41.00)
      Initial Color = RGBA(random(254,254), random(197,197), random(1,1), random(150,150))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(254,254),random(197,197),random(1,1),random(150,150))
      Fade So At 0.20 Color = RGBA(random(239,239),random(172,172),random(16,16),random(0,0))

      //// Size 2
      Fade So At 0.00 Size = random(41.00,41.00)
      Fade So At 0.20 Size = random(81.00,81.00)

      //// Velocity 0
   }

   EventSequence " core#3 "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.20,0.20)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " special "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 1
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(45.00,45.00)
      Initial Color = RGBA(random(233,233), random(106,106), random(22,22), random(150,150))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(233,233),random(106,106),random(22,22),random(150,150))
      Fade So At 0.20 Color = RGBA(random(239,239),random(172,172),random(16,16),random(0,0))

      //// Size 2
      Fade So At 0.00 Size = random(45.00,45.00)
      Fade So At 0.20 Size = random(85.00,85.00)

      //// Velocity 0
   }

   EventSequence " particles "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.30,0.30)
      EmitRate = random(1000,1000)
      EmitRadius = XYZ(random(-2.00,2.00),random(-2.00,2.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 3
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " explosion2 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 30
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(150.00,-150.00), random(150.00,-150.00), random(150.00,-150.00))
      Initial Size = random(4.00,4.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(255,255))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(255,255),random(255,255),random(255,255),random(255,255))
      Fade So At 0.30 Color = RGBA(random(255,255),random(255,255),random(255,255),random(0,0))

      //// Size 0
      //// Velocity 2
      Fade So At 0.00 Velocity = XYZ(random(150.00,-150.00),random(150.00,-150.00),random(150.00,-150.00))
      Fade So At 0.30 Velocity = XYZ(random(30.00,-30.00),random(30.00,-30.00),random(30.00,-30.00))

   }
}
