ParticleSystem " EXPARROWFIRE " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " FIRE "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.30,0.40)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.20,0.05)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " WhiteSmoke1 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 85
      TimeDelay = 0.00
      Loop = 0

      Initial Velocity = XYZ(random(-60.00,-35.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(6.00,12.00)
      Initial Color = RGBA(random(237,255), random(29,236), random(18,0), random(50,50))

      //// Color 0
      //// Size 2
      Fade So At 0.20 Size = random(6.00,12.00)
      Fade So At 0.40 Size = random(2.00,3.00)

      //// Velocity 0
   }

   EventSequence " FIRE2 "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.30,0.40)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.20,0.05)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " WhiteSmoke1 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 85
      TimeDelay = 0.20
      Loop = 0

      Initial Velocity = XYZ(random(-60.00,-35.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(10.00,24.00)
      Initial Color = RGBA(random(237,208), random(29,143), random(18,47), random(20,20))

      //// Color 0
      //// Size 2
      Fade So At 0.10 Size = random(10.00,24.00)
      Fade So At 0.40 Size = random(3.00,6.00)

      //// Velocity 0
   }

   EventSequence " BlackSmoke "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.80,1.00)
      EmitRate = random(1000,1000)
      EmitRadius = XYZ(random(-6.00,6.00),random(-6.00,6.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,10.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.10,0.05)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " WhiteSmoke1 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 800
      TimeDelay = 0.00
      Loop = 0

      Initial Velocity = XYZ(random(-70.00,-80.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(5.00,6.00)
      Initial Color = RGBA(random(32,32), random(32,32), random(32,32), random(20,20))

      //// Color 2
      Fade So At 0.50 Color = RGBA(random(32,32),random(32,32),random(32,32),random(20,20))
      Fade So At 1.00 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 0
      //// Velocity 0
   }
}
