ParticleSystem " chicken " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " chicken_effect01 "
   {
      Offset = XYZ(0.00,0.00,4.00)
      LifeTime = random(0.30,0.30)
      EmitRate = random(100,150)
      EmitRadius = XYZ(random(-8.00,8.00),random(-8.00,8.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.50,0.50)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " WhiteSmoke1 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 80
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(35.00,-35.00), random(35.00,-35.00), random(35.00,-35.00))
      Initial Size = random(7.00,10.00)
      Initial Color = RGBA(random(0,128), random(128,255), random(64,0), random(40,40))

      //// Color 1
      Fade So At 1.00 Color = RGBA(random(0,128),random(128,255),random(64,0),random(40,40))

      //// Size 0
      //// Velocity 0
   }

   EventSequence " 123 "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.30,0.60)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(-6.00,6.00),random(-6.00,6.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " spirit "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 30
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(100.00,30.00))
      Initial Size = random(10.00,15.00)
      Initial Color = RGBA(random(0,128), random(128,255), random(64,0), random(60,60))

      //// Color 2
      Fade So At 0.40 Color = RGBA(random(0,128),random(128,255),random(64,0),random(60,60))
      Fade So At 0.50 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 0
      //// Velocity 0
   }
}
