ParticleSystem " diamond " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " STAR1 "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.30,0.30)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(-0.10,-0.05)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " star_glow03 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 3
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(60.00,70.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(30,30))

      //// Color 0
      //// Size 2
      Fade So At 0.00 Size = random(60.00,70.00)
      Fade So At 0.30 Size = random(0.00,0.00)

      //// Velocity 0
   }

   EventSequence " STAR3 "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.80,0.80)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 30
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.10,0.05)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " star_glow02 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 6
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(40.00,50.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(50,50))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(255,255),random(255,255),random(255,255),random(50,50))
      Fade So At 0.60 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 2
      Fade So At 0.00 Size = random(40.00,50.00)
      Fade So At 0.80 Size = random(100.00,100.00)

      //// Velocity 0
   }
}
