ParticleSystem " defend02 " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " defend01 "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.00,0.20)
      EmitRate = random(70,100)
      EmitRadius = XYZ(random(-1.00,1.00),random(-1.00,1.00),random(-1.00,1.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.50,1.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " defend01 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 10
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(10.00,50.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(200,10))

      //// Color 1
      Fade So At 0.50 Color = RGBA(random(255,255),random(255,255),random(255,128),random(30,10))

      //// Size 1
      Fade So At 0.50 Size = random(0.00,1.00)

      //// Velocity 0
   }

   EventSequence " defend02 "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.30,0.30)
      EmitRate = random(100,500)
      EmitRadius = XYZ(random(-10.00,10.00),random(-10.00,10.00),random(-10.00,10.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " defend01 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 30
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(100.00,-100.00), random(100.00,-100.00), random(100.00,-100.00))
      Initial Size = random(0.00,1.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(255,255))

      //// Color 1
      Fade So At 0.40 Color = RGBA(random(255,255),random(255,255),random(128,255),random(30,10))

      //// Size 1
      Fade So At 0.50 Size = random(0.00,8.00)

      //// Velocity 0
   }
}
