ParticleSystem " Global_Defend " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 7

   EventSequence " Initial_Sparks "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.05,0.10)
      EmitRate = random(1200,1200)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(-8.00,8.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " DefendStar "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 20
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(30.00,25.00)
      Initial Color = RGBA(random(100,255), random(100,128), random(255,0), random(255,255))

      //// Color 2
      Fade So At 0.20 Color = RGBA(random(0,253),random(124,82),random(225,0),random(255,255))
      Fade So At 0.50 Color = RGBA(random(255,255),random(255,255),random(255,128),random(30,10))

      //// Size 1
      Fade So At 0.10 Size = random(0.00,0.00)

      //// Velocity 0
   }

   EventSequence " Streaks "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.30,0.30)
      EmitRate = random(500,800)
      EmitRadius = XYZ(random(-1.00,1.00),random(-1.00,1.00),random(-1.00,1.00))
      Gravity = XYZ(0.00,0.00,-2500.00)
      FollowCamera = 3
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(-0.80,-1.50)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " Streaks1 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 20
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(120.00,-120.00), random(120.00,-120.00), random(250.00,180.00))
      Initial Size = random(1.00,3.50)
      Initial Color = RGBA(random(147,255), random(206,77), random(255,0), random(255,255))

      //// Color 2
      Fade So At 0.20 Color = RGBA(random(255,255),random(125,236),random(9,4),random(255,255))
      Fade So At 0.30 Color = RGBA(random(255,255),random(255,255),random(128,255),random(0,0))

      //// Size 1
      Fade So At 0.30 Size = random(1.00,6.50)

      //// Velocity 0
   }
}
