ParticleSystem " 1 " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 6

   EventSequence " 1 "
   {
      LifeTime = random(0.30,0.30)
      EmitRate = random(1,1)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      Texture = " by_attack_1 "
      NumParticles = 1
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(0.00,0.00)
      Initial Color = RGBA(random(0,255), random(0,255), random(0,255), random(255,255))

      //// Color 2
      Fade So At 0.10 Color = RGBA(random(255,255),random(255,255),random(255,255),random(255,255))
      Fade So At 0.30 Color = RGBA(random(255,255),random(255,255),random(255,255),random(0,0))

      //// Size 2
      Fade So At 0.00 Size = random(0.00,0.00)
      Fade So At 0.30 Size = random(120.00,120.00)

      //// Velocity 0
   }

   EventSequence " 2 "
   {
      LifeTime = random(0.20,0.20)
      EmitRate = random(1,1)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      Texture = " by_attack_2 "
      NumParticles = 1
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(0.00,0.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(255,255))

      //// Color 0
      //// Size 2
      Fade So At 0.00 Size = random(0.00,0.00)
      Fade So At 0.20 Size = random(100.00,100.00)

      //// Velocity 0
   }

   EventSequence " 3 "
   {
      LifeTime = random(0.50,0.50)
      EmitRate = random(1,1)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      Texture = " by_attack_3 "
      NumParticles = 1
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(0.00,0.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(255,255))

      //// Color 3
      Fade So At 0.20 Color = RGBA(random(255,255),random(255,255),random(255,255),random(255,255))
      Fade So At 0.30 Color = RGBA(random(255,255),random(255,255),random(255,255),random(200,200))
      Fade So At 0.50 Color = RGBA(random(255,255),random(255,255),random(255,255),random(0,0))

      //// Size 2
      Fade So At 0.00 Size = random(0.00,0.00)
      Fade So At 0.50 Size = random(200.00,200.00)

      //// Velocity 0
   }

   EventSequence " 4 "
   {
      LifeTime = random(0.30,0.30)
      EmitRate = random(1,1)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,10.00)
      Has_Rotation = 0
      Texture = " by_attack_4 "
      NumParticles = 1
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(0.00,0.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(255,255))

      //// Color 0
      //// Size 2
      Fade So At 0.00 Size = random(0.00,0.00)
      Fade So At 0.30 Size = random(150.00,150.00)

      //// Velocity 0
   }
}
