ParticleSystem " CannonFiring " 1.00
{
   Position = XYZ(0.00,0.00,150.00)
   SourceBlending = 5
   DestBlending = 6

   EventSequence " BlackSmoke "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(6.00,6.00)
      EmitRate = random(3000,3000)
      EmitRadius = XYZ(random(-300.00,300.00),random(-250.00,250.00),random(-200.00,200.00))
      Gravity = XYZ(0.00,0.00,20.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.10,-0.10)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " WhiteSmoke1 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 30
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(200.00,0.00))
      Initial Size = random(1.00,1.00)
      Initial Color = RGBA(random(149,140), random(149,140), random(149,140), random(0,0))

      //// Color 2
      Fade So At 0.10 Color = RGBA(random(147,70),random(147,70),random(147,70),random(255,255))
      Fade So At 3.00 Color = RGBA(random(157,89),random(157,89),random(157,89),random(0,0))

      //// Size 2
      Fade So At 0.10 Size = random(200.00,600.00)
      Fade So At 3.00 Size = random(700.00,900.00)

      //// Velocity 0
   }
}
