ParticleSystem " CannonFiring " 1.00
{
   Position = XYZ(0.00,0.00,150.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " BlackSmoke "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.80,0.80)
      EmitRate = random(3000,3000)
      EmitRadius = XYZ(random(-100.00,100.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,20.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.10,-0.10)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " WhiteSmoke1 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 6
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(200.00,0.00))
      Initial Size = random(1.00,1.00)
      Initial Color = RGBA(random(255,255), random(255,0), random(149,0), random(255,255))

      //// Color 0
      //// Size 2
      Fade So At 0.10 Size = random(600.00,1000.00)
      Fade So At 0.70 Size = random(1.00,1.00)

      //// Velocity 0
   }
}
