ParticleSystem " fireonhouse02 " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " fireonhouse02 "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(1.20,2.00)
      EmitRate = random(200,500)
      EmitRadius = XYZ(random(-300.00,300.00),random(-300.00,300.00),random(-10.00,10.00))
      Gravity = XYZ(0.00,0.00,50.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.20,1.00)
      Has_Rotation = 1
      Rotation_Speed = random(0.00,0.20)
      Rotation_Center = XYZ(0.00,0.00,0.00)
      Rotation_Axis = XYZ(0.00,0.00,20.00)
      IsSmo = 0
      Texture = " firearrow "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 400
      TimeDelay = 0.00
      Loop = 0

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(60.00,200.00)
      Initial Color = RGBA(random(210,81), random(143,0), random(19,0), random(120,255))

      //// Color 2
      Fade So At 1.00 Color = RGBA(random(251,255),random(194,0),random(0,0),random(50,10))
      Fade So At 2.00 Color = RGBA(random(255,117),random(190,0),random(70,0),random(30,10))

      //// Size 2
      Fade So At 1.00 Size = random(1.00,60.00)
      Fade So At 2.00 Size = random(0.50,0.10)

      //// Velocity 3
      Fade So At 0.00 Velocity = XYZ(random(0.00,0.00),random(0.00,0.00),random(150.00,100.00))
      Fade So At 1.00 Velocity = XYZ(random(0.00,50.00),random(50.00,0.00),random(50.00,100.00))
      Fade So At 2.00 Velocity = XYZ(random(50.00,0.00),random(50.00,0.00),random(60.00,0.00))

   }
}
