ParticleSystem " WaterfallTop " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 6

   EventSequence " Water "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(2.00,2.00)
      EmitRate = random(50,50)
      EmitRadius = XYZ(random(-200.00,200.00),random(-10.00,10.00),random(-50.00,50.00))
      Gravity = XYZ(0.00,0.00,-200.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.50,-0.50)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " WhiteSmoke1 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 100
      TimeDelay = 0.00
      Loop = 0

      Initial Velocity = XYZ(random(0.00,0.00), random(100.00,50.00), random(20.00,12.00))
      Initial Size = random(30.00,50.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(0,0))

      //// Color 2
      Fade So At 0.10 Color = RGBA(random(255,255),random(255,255),random(255,255),random(200,200))
      Fade So At 2.00 Color = RGBA(random(255,255),random(255,255),random(255,255),random(0,0))

      //// Size 1
      Fade So At 1.00 Size = random(70.00,100.00)

      //// Velocity 0
   }

   EventSequence " Water2 "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.20,0.50)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(-200.00,200.00),random(-10.00,10.00),random(-50.00,50.00))
      Gravity = XYZ(0.00,0.00,-200.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.50,-0.50)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " WhiteSmoke1 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 100
      TimeDelay = 0.00
      Loop = 0

      Initial Velocity = XYZ(random(0.00,0.00), random(100.00,50.00), random(20.00,12.00))
      Initial Size = random(40.00,70.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(0,0))

      //// Color 2
      Fade So At 0.10 Color = RGBA(random(255,255),random(255,255),random(255,255),random(200,200))
      Fade So At 2.00 Color = RGBA(random(255,255),random(255,255),random(255,255),random(0,0))

      //// Size 1
      Fade So At 1.00 Size = random(70.00,100.00)

      //// Velocity 0
   }
}
