ParticleSystem " CandleFlame " 1.00
{
   Position = XYZ(0.00,20.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " Flame "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.50,1.00)
      EmitRate = random(35,35)
      EmitRadius = XYZ(random(0.00,0.00),random(-1.00,1.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " P_Glow_01 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 150
      TimeDelay = 0.00
      Loop = 0

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(20.00,20.00))
      Initial Size = random(10.00,10.00)
      Initial Color = RGBA(random(255,255), random(6,6), random(6,6), random(255,255))

      //// Color 3
      Fade So At 0.10 Color = RGBA(random(255,255),random(113,255),random(113,81),random(255,255))
      Fade So At 0.30 Color = RGBA(random(247,232),random(75,27),random(2,4),random(255,255))
      Fade So At 0.90 Color = RGBA(random(206,153),random(197,31),random(4,13),random(255,255))

      //// Size 1
      Fade So At 1.00 Size = random(5.00,5.00)

      //// Velocity 0
   }
}
