ParticleSystem " Torch " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 7

   EventSequence " TorchBase "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.10,0.10)
      EmitRate = random(20,30)
      EmitRadius = XYZ(random(-1.00,1.00),random(-1.00,1.00),random(-1.00,1.00))
      Gravity = XYZ(0.00,0.00,50.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " P_Glow_01 "
      NumParticles = 15
      Loop = 0

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(8.00,12.00)
      Initial Color = RGBA(random(249,141), random(200,38), random(32,3), random(255,255))

      //// Color 0
      //// Size 0
      //// Velocity 0
   }

   EventSequence " TorchMiddle "
   {
      Offset = XYZ(0.00,0.00,3.00)
      LifeTime = random(0.10,0.20)
      EmitRate = random(20,30)
      EmitRadius = XYZ(random(-1.00,1.00),random(-1.00,1.00),random(-1.00,1.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " P_Glow_01 "
      NumParticles = 15
      Loop = 0

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(50.00,20.00))
      Initial Size = random(10.00,10.00)
      Initial Color = RGBA(random(250,141), random(67,38), random(5,3), random(220,255))

      //// Color 0
      //// Size 0
      //// Velocity 0
   }

   EventSequence " TorchTop "
   {
      Offset = XYZ(0.00,0.00,7.00)
      LifeTime = random(0.10,0.20)
      EmitRate = random(20,30)
      EmitRadius = XYZ(random(-1.00,1.00),random(-1.00,1.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " P_Glow_01 "
      NumParticles = 10
      Loop = 0

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(20.00,50.00))
      Initial Size = random(5.00,7.00)
      Initial Color = RGBA(random(250,141), random(67,38), random(5,3), random(220,255))

      //// Color 0
      //// Size 0
      //// Velocity 0
   }
}
