ParticleSystem " CannonImpact " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 6

   EventSequence " Stone1 "
   {
      LifeTime = random(2.00,2.00)
      EmitRate = random(3000,3000)
      EmitRadius = XYZ(random(-10.00,10.00),random(-10.00,10.00),random(-10.00,10.00))
      Gravity = XYZ(0.00,0.00,-400.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      SelfRotation = 0
      SelfRotAxis = XYZ(1.00,1.00,1.00)
      SelfRotSpeed = random(0.500000,1.000000)
      Has_Rotation = 0
      Texture = " Stone1 "
      NumParticles = 10
      Loop = 1

      Initial Velocity = XYZ(random(200.00,-200.00), random(200.00,-200.00), random(200.00,200.00))
      Initial Size = random(2.00,15.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(255,255))

      //// Color 2
      Fade So At 1.50 Color = RGBA(random(255,255),random(255,255),random(255,255),random(255,255))
      Fade So At 2.00 Color = RGBA(random(255,255),random(255,255),random(255,255),random(0,0))

      //// Size 0
      //// Velocity 0
   }

   EventSequence " Stone2 "
   {
      LifeTime = random(3.00,3.00)
      EmitRate = random(300,300)
      EmitRadius = XYZ(random(-5.00,5.00),random(-5.00,5.00),random(-5.00,5.00))
      Gravity = XYZ(0.00,0.00,-300.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      SelfRotation = 0
      SelfRotAxis = XYZ(1.00,1.00,1.00)
      SelfRotSpeed = random(0.500000,1.000000)
      Has_Rotation = 0
      Texture = " Stone2 "
      NumParticles = 10
      Loop = 1

      Initial Velocity = XYZ(random(300.00,-300.00), random(300.00,-300.00), random(300.00,300.00))
      Initial Size = random(2.00,4.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(255,255))

      //// Color 2
      Fade So At 2.50 Color = RGBA(random(255,255),random(255,255),random(255,255),random(255,255))
      Fade So At 3.00 Color = RGBA(random(255,255),random(255,255),random(255,255),random(0,0))

      //// Size 0
      //// Velocity 0
   }
}
