ParticleSystem " Snow " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 6

   EventSequence " PosXPosYNegZ "
   {
      Offset = XYZ(0.00,0.00,140.00)
      LifeTime = random(1.20,1.60)
      EmitRate = random(100,120)
      EmitRadius = XYZ(random(-180.00,180.00),random(-180.00,180.00),random(-160.00,160.00))
      Gravity = XYZ(1.00,1.00,-10.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(1.00,1.00,1.00)
      SelfRotSpeed = random(-0.50,0.50)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " snow "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 400
      TimeDelay = 0.00
      Loop = 0

      Initial Velocity = XYZ(random(80.00,200.00), random(180.00,200.00), random(-100.00,-120.00))
      Initial Size = random(2.00,2.40)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(255,255))

      //// Color 3
      Fade So At 1.00 Color = RGBA(random(255,255),random(255,255),random(255,255),random(200,200))
      Fade So At 1.10 Color = RGBA(random(255,255),random(255,255),random(255,255),random(150,150))
      Fade So At 1.60 Color = RGBA(random(255,255),random(255,255),random(255,255),random(50,50))

      //// Size 0
      //// Velocity 0
   }

   EventSequence " NegXNegYNegZ "
   {
      Offset = XYZ(0.00,0.00,140.00)
      LifeTime = random(1.40,1.80)
      EmitRate = random(100,120)
      EmitRadius = XYZ(random(-160.00,160.00),random(-160.00,160.00),random(-160.00,160.00))
      Gravity = XYZ(0.00,0.00,-9.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(-0.50,0.50)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " snow "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 400
      TimeDelay = 0.00
      Loop = 0

      Initial Velocity = XYZ(random(0.00,0.00), random(80.00,120.00), random(-80.00,-120.00))
      Initial Size = random(2.80,3.60)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(255,255))

      //// Color 3
      Fade So At 1.20 Color = RGBA(random(255,255),random(255,255),random(255,255),random(200,200))
      Fade So At 1.30 Color = RGBA(random(255,255),random(255,255),random(255,255),random(150,150))
      Fade So At 1.80 Color = RGBA(random(255,255),random(255,255),random(255,255),random(50,50))

      //// Size 0
      //// Velocity 0
   }
}
