ParticleSystem " Snow " 1.00
{
   Position = XYZ(0, 0, 0)
   SourceBlending = 5
   DestBlending = 6

   EventSequence " Flame "
   {
      LifeTime = random(5.0,6.0)
      EmitRate = random(10,10)
      EmitRadius = XYZ(random(-15.0,15.0),random(-15.0,15.0),random(0.0,0.0))
      Gravity = XYZ(10.0, 10.0, -5.0)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      SelfRotation = 0
      SelfRotAxis = XYZ(1.00,1.00,1.00)
      SelfRotSpeed = random(0.500000,1.000000)
      Has_Rotation = 0
      Texture = " Snow "
      NumParticles = 70
      Loop = 1

      Initial Velocity = XYZ(random(0,0), random(2,2), random(-2,-2))
      Initial Size = random(1.5,1.5)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(255,255))

   }

   EventSequence " Flame "
   {
      LifeTime = random(5.0,6.0)
      EmitRate = random(80,80)
      EmitRadius = XYZ(random(-40.0,40.0),random(-40.0,40.0),random(0,0))
      Gravity = XYZ(30.0, 30.0,-5.0)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      SelfRotation = 0
      SelfRotAxis = XYZ(1.00,1.00,1.00)
      SelfRotSpeed = random(0.500000,1.000000)
      Has_Rotation = 0
      Texture = " Snow "
      NumParticles = 400
      Loop = 1

      Initial Velocity = XYZ(random(0.0,0.0), random(2.0,2.0), random(-2.0,-2.0))
      Initial Size = random(1.2,1.2)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(255,255))

   }

   EventSequence " Flame2 "
   {
      LifeTime = random(5.0,6.0)
      EmitRate = random(50,50)
      EmitRadius = XYZ(random(-100.0,100.0),random(-100.0,100.0),random(0,0))
      Gravity = XYZ(20, 20, -5)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      SelfRotation = 0
      SelfRotAxis = XYZ(1.00,1.00,1.00)
      SelfRotSpeed = random(0.500000,1.000000)
      Has_Rotation = 0
      Texture = " Snow "
      NumParticles = 300
      Loop = 1

      Initial Velocity = XYZ(random(0,0), random(2,2), random(-2,-2))
      Initial Size = random(1.1,1.1)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(255,255))

   }
}
