ParticleSystem " Rain " 1.00
{
   Position = XYZ(0, 0, 0)
   SourceBlending = 5
   DestBlending = 6

   EventSequence " Flame "
   {
      LifeTime = random(2,3)
      EmitRate = random(10,10)
      EmitRadius = XYZ(random(-15.0,15.0),random(-15.0,15.0),random(0,0))
      Gravity = XYZ(0.0, 0.0, -30.0)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      SelfRotation = 0
      SelfRotAxis = XYZ(1.00,1.00,1.00)
      SelfRotSpeed = random(0.500000,1.000000)
      Has_Rotation = 0
      Texture = " Rain "
      NumParticles = 350
      Loop = 0

      Initial Velocity = XYZ(random(-10.0,10.0), random(-10.0,10.0), random(-20.0,-20.0))
      Initial Size = random(2,2)
      Initial Color = RGBA(random(200,200), random(200,200), random(200,200), random(155,155))
   }

   EventSequence " Flame2 "
   {
      LifeTime = random(2,3)
      EmitRate = random(180,180)
      EmitRadius = XYZ(random(-30.0,30.0),random(-30.0,30.0),random(0,0))
      Gravity = XYZ(0.0, 0.0, -30.0)
      Texture = " Rain "
      NumParticles = 600
      Loop = 0

      Initial Velocity = XYZ(random(0,0), random(0,0), random(-20,-20))
      Initial Size = random(1.8,1.8)
      Initial Color = RGBA(random(200,200), random(200,200), random(200,200), random(200,200))

   }

   EventSequence " Flame "
   {
      LifeTime = random(2,3)
      EmitRate = random(120,120)
      EmitRadius = XYZ(random(-60.0,60.0),random(-60.0,60.0),random(0,0))
      Gravity = XYZ(0.0, 0.0, -30.0)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      SelfRotation = 0
      SelfRotAxis = XYZ(1.00,1.00,1.00)
      SelfRotSpeed = random(0.500000,1.000000)
      Has_Rotation = 0
      Texture = " Rain "
      NumParticles = 380
      Loop = 0

      Initial Velocity = XYZ(random(0,0), random(0,0), random(-20,-20))
      Initial Size = random(1.5,1.5)
      Initial Color = RGBA(random(200,200), random(200,200), random(200,200), random(255,255))

   }

}
