ParticleSystem " Perrier Energy2 " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " spincut "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.50,0.50)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 0
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(6.00,6.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " spincut "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 25
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(80.00,81.00)
      Initial Color = RGBA(random(100,100), random(100,100), random(100,100), random(150,150))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(100,100),random(100,100),random(100,100),random(150,150))
      Fade So At 0.50 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 3
      Fade So At 0.00 Size = random(80.00,81.00)
      Fade So At 0.10 Size = random(150.00,151.00)
      Fade So At 0.50 Size = random(200.00,210.00)

      //// Velocity 0
   }
}
