ParticleSystem " LaHireDownAtk " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 7

   EventSequence " LaHire_down_attack "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.20,0.60)
      EmitRate = random(0,200)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 0
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.50,1.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " Ring01 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 10
      TimeDelay = 0.15
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(10.00,10.00)
      Initial Color = RGBA(random(255,255), random(128,255), random(0,255), random(255,200))

      //// Color 4
      Fade So At 0.10 Color = RGBA(random(255,255),random(128,128),random(64,64),random(255,255))
      Fade So At 0.15 Color = RGBA(random(255,255),random(0,0),random(0,0),random(90,90))
      Fade So At 0.35 Color = RGBA(random(255,255),random(128,128),random(64,64),random(25,25))
      Fade So At 0.38 Color = RGBA(random(255,255),random(121,121),random(0,0),random(10,10))

      //// Size 3
      Fade So At 0.10 Size = random(40.00,40.00)
      Fade So At 0.20 Size = random(60.00,60.00)
      Fade So At 0.35 Size = random(100.00,100.00)

      //// Velocity 0
   }

   EventSequence " Dust "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.40,0.60)
      EmitRate = random(20,20)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,10.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.10,0.30)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " WhiteSmoke1 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 10
      TimeDelay = 0.15
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,150.00))
      Initial Size = random(50.00,75.00)
      Initial Color = RGBA(random(192,192), random(192,192), random(192,192), random(50,50))

      //// Color 1
      Fade So At 0.20 Color = RGBA(random(192,192),random(192,192),random(192,192),random(10,10))

      //// Size 0
      //// Velocity 0
   }
}
