ParticleSystem " LaHireBBBBB1 " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 7

   EventSequence " LaHireBBBBB1 "
   {
      Offset = XYZ(0.00,0.00,-10.00)
      LifeTime = random(2.00,2.00)
      EmitRate = random(500,500)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(1.00,10.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " FlameWind "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 20
      TimeDelay = 0.00
      Loop = 0

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(5.00,6.00))
      Initial Size = random(1.00,15.00)
      Initial Color = RGBA(random(255,255), random(128,255), random(64,0), random(75,75))

      //// Color 2
      Fade So At 1.00 Color = RGBA(random(250,250),random(114,114),random(14,14),random(50,50))
      Fade So At 1.80 Color = RGBA(random(250,250),random(114,114),random(14,14),random(5,5))

      //// Size 2
      Fade So At 1.00 Size = random(20.00,30.00)
      Fade So At 1.80 Size = random(40.00,50.00)

      //// Velocity 0
   }
}
