ParticleSystem " LaHireBBBB " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 7

   EventSequence " Air Intake "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.65,0.65)
      EmitRate = random(500,500)
      EmitRadius = XYZ(random(-15.00,15.00),random(-15.00,15.00),random(-15.00,15.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,2.00,1.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,-0.10)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " P_Glow_01 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 1500
      TimeDelay = 0.10
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(1.00,10.00), random(1.00,15.00))
      Initial Size = random(5.00,10.00)
      Initial Color = RGBA(random(255,255), random(128,128), random(0,0), random(150,150))

      //// Color 3
      Fade So At 0.30 Color = RGBA(random(255,255),random(198,198),random(64,64),random(50,50))
      Fade So At 0.40 Color = RGBA(random(239,239),random(162,162),random(16,16),random(30,30))
      Fade So At 0.45 Color = RGBA(random(254,255),random(147,255),random(1,0),random(10,10))

      //// Size 0
      //// Velocity 0
   }
}
