ParticleSystem " LaHireB " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 7

   EventSequence " Air Intake "
   {
      Offset = XYZ(0.00,0.00,20.00)
      LifeTime = random(1.40,1.40)
      EmitRate = random(150,150)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.20,0.80)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " star_glow01 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 8
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(55.00,95.00)
      Initial Color = RGBA(random(255,255), random(128,128), random(64,64), random(255,255))

      //// Color 2
      Fade So At 0.50 Color = RGBA(random(255,0),random(128,0),random(64,0),random(240,0))
      Fade So At 1.00 Color = RGBA(random(172,0),random(142,0),random(176,0),random(100,0))

      //// Size 0
      //// Velocity 0
   }
}
