ParticleSystem " LaHireAAB " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 7

   EventSequence " LaHire_BBBBB "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.60,0.60)
      EmitRate = random(200,200)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 0
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.50,1.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " Ring01 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 2
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(10.00,10.00)
      Initial Color = RGBA(random(255,255), random(168,168), random(81,81), random(255,255))

      //// Color 3
      Fade So At 0.30 Color = RGBA(random(255,255),random(168,168),random(81,81),random(50,50))
      Fade So At 0.39 Color = RGBA(random(255,255),random(168,168),random(81,81),random(30,30))
      Fade So At 0.55 Color = RGBA(random(255,255),random(168,168),random(81,81),random(5,5))

      //// Size 2
      Fade So At 0.30 Size = random(160.00,160.00)
      Fade So At 0.40 Size = random(200.00,200.00)

      //// Velocity 0
   }

   EventSequence " LaHireDust "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.60,0.60)
      EmitRate = random(50,50)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.50)
      Has_Rotation = 1
      Rotation_Speed = random(0.00,0.50)
      Rotation_Center = XYZ(0.00,0.00,0.00)
      Rotation_Axis = XYZ(0.00,0.00,0.60)
      IsSmo = 0
      Texture = " WhiteSmoke1 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 8
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(120.00,120.00)
      Initial Color = RGBA(random(133,133), random(71,71), random(58,58), random(255,255))

      //// Color 4
      Fade So At 0.20 Color = RGBA(random(85,85),random(56,56),random(43,43),random(200,255))
      Fade So At 0.30 Color = RGBA(random(85,85),random(56,56),random(43,43),random(60,255))
      Fade So At 0.35 Color = RGBA(random(85,85),random(56,56),random(43,43),random(40,255))
      Fade So At 0.38 Color = RGBA(random(90,85),random(60,56),random(46,43),random(10,255))

      //// Size 4
      Fade So At 0.15 Size = random(150.00,150.00)
      Fade So At 0.20 Size = random(175.00,175.00)
      Fade So At 0.35 Size = random(220.00,220.00)
      Fade So At 0.38 Size = random(250.00,250.00)

      //// Velocity 0
   }
}
