ParticleSystem " LaHireAAAB " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 7

   EventSequence " LaHire_Ring "
   {
      Offset = XYZ(50.00,0.00,0.00)
      LifeTime = random(0.60,0.60)
      EmitRate = random(200,200)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 0
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.50,1.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " ring "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 4
      TimeDelay = 0.75
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(10.00,10.00)
      Initial Color = RGBA(random(255,255), random(168,168), random(81,81), random(255,255))

      //// Color 3
      Fade So At 0.30 Color = RGBA(random(255,255),random(168,168),random(81,81),random(40,40))
      Fade So At 0.39 Color = RGBA(random(255,255),random(168,168),random(81,81),random(30,30))
      Fade So At 0.55 Color = RGBA(random(255,255),random(168,168),random(81,81),random(5,5))

      //// Size 2
      Fade So At 0.30 Size = random(160.00,160.00)
      Fade So At 0.40 Size = random(200.00,200.00)

      //// Velocity 0
   }

   EventSequence " LaHireExplosion "
   {
      Offset = XYZ(50.00,0.00,0.00)
      LifeTime = random(0.60,0.60)
      EmitRate = random(1000,1000)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.90,0.90)
      Has_Rotation = 1
      Rotation_Speed = random(0.00,1.00)
      Rotation_Center = XYZ(0.00,0.00,0.00)
      Rotation_Axis = XYZ(0.00,0.00,1.00)
      IsSmo = 0
      Texture = " WhiteSmoke1 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 2
      TimeDelay = 0.75
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(60.00,60.00)
      Initial Color = RGBA(random(191,191), random(44,44), random(0,0), random(255,255))

      //// Color 4
      Fade So At 0.20 Color = RGBA(random(241,241),random(97,97),random(1,1),random(200,200))
      Fade So At 0.30 Color = RGBA(random(244,244),random(140,140),random(0,0),random(100,100))
      Fade So At 0.35 Color = RGBA(random(169,169),random(151,151),random(48,48),random(80,80))
      Fade So At 0.38 Color = RGBA(random(99,99),random(97,97),random(71,71),random(10,10))

      //// Size 5
      Fade So At 0.15 Size = random(75.00,75.00)
      Fade So At 0.20 Size = random(100.00,100.00)
      Fade So At 0.35 Size = random(150.00,150.00)
      Fade So At 0.38 Size = random(250.00,250.00)
      Fade So At 0.50 Size = random(400.00,400.00)

      //// Velocity 0
   }

   EventSequence " LaHire_Charging "
   {
      Offset = XYZ(0.00,0.00,40.00)
      LifeTime = random(0.74,0.74)
      EmitRate = random(500,500)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,1.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " star_glow01 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 10
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(80.00,120.00)
      Initial Color = RGBA(random(169,255), random(159,0), random(255,0), random(255,255))

      //// Color 12
      Fade So At 0.05 Color = RGBA(random(255,255),random(128,0),random(64,0),random(0,0))
      Fade So At 0.10 Color = RGBA(random(255,255),random(128,0),random(64,0),random(255,255))
      Fade So At 0.20 Color = RGBA(random(255,255),random(128,0),random(64,0),random(0,0))
      Fade So At 0.25 Color = RGBA(random(169,255),random(159,0),random(255,0),random(255,255))
      Fade So At 0.30 Color = RGBA(random(255,255),random(128,0),random(64,0),random(0,0))
      Fade So At 0.35 Color = RGBA(random(255,255),random(128,0),random(64,0),random(255,255))
      Fade So At 0.40 Color = RGBA(random(255,255),random(128,0),random(64,0),random(0,0))
      Fade So At 0.45 Color = RGBA(random(169,255),random(159,0),random(255,0),random(255,255))
      Fade So At 0.50 Color = RGBA(random(255,255),random(128,0),random(64,0),random(0,0))
      Fade So At 0.60 Color = RGBA(random(255,255),random(128,0),random(64,0),random(255,255))
      Fade So At 0.70 Color = RGBA(random(255,255),random(128,0),random(64,0),random(0,0))
      Fade So At 0.73 Color = RGBA(random(169,255),random(159,0),random(255,0),random(255,255))

      //// Size 0
      //// Velocity 0
   }

   EventSequence " LaHireRotating "
   {
      Offset = XYZ(0.00,0.00,35.00)
      LifeTime = random(0.70,0.70)
      EmitRate = random(500,500)
      EmitRadius = XYZ(random(-20.00,20.00),random(-20.00,20.00),random(-20.00,20.00))
      Gravity = XYZ(0.00,0.00,20.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.20,0.80)
      Has_Rotation = 1
      Rotation_Speed = random(0.30,0.50)
      Rotation_Center = XYZ(0.00,0.00,0.00)
      Rotation_Axis = XYZ(0.00,0.00,1.00)
      IsSmo = 0
      Texture = " P_Glow_01 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 200
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(10.00,25.00))
      Initial Size = random(10.00,20.00)
      Initial Color = RGBA(random(128,255), random(128,128), random(255,64), random(255,255))

      //// Color 1
      Fade So At 0.50 Color = RGBA(random(255,0),random(57,0),random(0,0),random(150,0))

      //// Size 1
      Fade So At 0.30 Size = random(4.00,6.00)

      //// Velocity 0
   }
}
