ParticleSystem " LaHireAAAAB " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 7

   EventSequence " Indicator "
   {
      Offset = XYZ(0.00,0.00,40.00)
      LifeTime = random(0.70,0.70)
      EmitRate = random(150,150)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.20,0.80)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " star_glow01 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 8
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(40.00,40.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(55.00,95.00)
      Initial Color = RGBA(random(255,255), random(128,128), random(64,64), random(255,255))

      //// Color 2
      Fade So At 0.50 Color = RGBA(random(255,0),random(128,0),random(64,0),random(240,0))
      Fade So At 0.60 Color = RGBA(random(172,0),random(142,0),random(176,0),random(50,0))

      //// Size 1
      Fade So At 0.50 Size = random(20.00,20.00)

      //// Velocity 0
   }

   EventSequence " Explosion "
   {
      Offset = XYZ(60.00,0.00,40.00)
      LifeTime = random(0.75,1.50)
      EmitRate = random(200,200)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(1.00,8.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " WhiteSmoke1 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 10
      TimeDelay = 0.70
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(10.00,15.00)
      Initial Color = RGBA(random(202,255), random(177,128), random(216,255), random(100,100))

      //// Color 4
      Fade So At 0.50 Color = RGBA(random(255,255),random(77,128),random(0,64),random(50,50))
      Fade So At 0.75 Color = RGBA(random(202,255),random(177,128),random(216,255),random(5,5))
      Fade So At 0.85 Color = RGBA(random(255,255),random(77,128),random(0,64),random(200,200))
      Fade So At 1.50 Color = RGBA(random(255,255),random(77,128),random(0,64),random(10,10))

      //// Size 4
      Fade So At 0.50 Size = random(60.00,100.00)
      Fade So At 0.75 Size = random(80.00,110.00)
      Fade So At 0.78 Size = random(10.00,10.00)
      Fade So At 1.50 Size = random(700.00,1000.00)

      //// Velocity 0
   }
}
