ParticleSystem " La-Hire_BBB " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " ring# "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.80,0.80)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 0
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " ring "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 8
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(80.00,120.00)
      Initial Color = RGBA(random(189,255), random(68,128), random(1,64), random(100,100))

      //// Color 2
      Fade So At 0.40 Color = RGBA(random(189,255),random(68,128),random(1,64),random(100,100))
      Fade So At 0.70 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 3
      Fade So At 0.00 Size = random(80.00,120.00)
      Fade So At 0.10 Size = random(160.00,190.00)
      Fade So At 0.80 Size = random(180.00,200.00)

      //// Velocity 0
   }

   EventSequence " vslash "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.10,0.20)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(-40.00,40.00),random(-40.00,40.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 2
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " spirit "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 50
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(800.00,700.00))
      Initial Size = random(80.00,81.00)
      Initial Color = RGBA(random(189,255), random(68,128), random(1,64), random(160,160))

      //// Color 2
      Fade So At 0.30 Color = RGBA(random(189,255),random(68,128),random(1,64),random(160,160))
      Fade So At 0.50 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 2
      Fade So At 0.00 Size = random(80.00,81.00)
      Fade So At 0.50 Size = random(180.00,181.00)

      //// Velocity 0
   }

   EventSequence " particles2 "
   {
      Offset = XYZ(0.00,0.00,30.00)
      LifeTime = random(0.50,0.60)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(-20.00,20.00),random(-20.00,20.00),random(-30.00,30.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " star_glow01 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 40
      TimeDelay = 0.50
      Loop = 1

      Initial Velocity = XYZ(random(60.00,-60.00), random(60.00,-60.00), random(60.00,-60.00))
      Initial Size = random(2.00,3.00)
      Initial Color = RGBA(random(189,255), random(68,128), random(1,64), random(200,200))

      //// Color 2
      Fade So At 0.30 Color = RGBA(random(189,255),random(68,128),random(1,64),random(200,200))
      Fade So At 0.50 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 3
      Fade So At 0.00 Size = random(6.00,3.00)
      Fade So At 0.30 Size = random(6.00,9.00)
      Fade So At 0.50 Size = random(0.00,0.00)

      //// Velocity 0
   }
}
