ParticleSystem " La-Hire_AAB " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " Star "
   {
      Offset = XYZ(0.00,0.00,10.00)
      LifeTime = random(0.30,0.30)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 0
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.10,0.50)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " star_glow02 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 4
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(60.00,60.00)
      Initial Color = RGBA(random(189,255), random(68,128), random(1,64), random(200,200))

      //// Color 2
      Fade So At 0.30 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))
      Fade So At 0.40 Color = RGBA(random(189,255),random(68,128),random(1,64),random(200,200))

      //// Size 2
      Fade So At 0.00 Size = random(60.00,60.00)
      Fade So At 0.30 Size = random(128.00,128.00)

      //// Velocity 0
   }

   EventSequence " asd "
   {
      Offset = XYZ(0.00,0.00,10.00)
      LifeTime = random(0.20,0.20)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " conlight "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 5
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(60.00,61.00)
      Initial Color = RGBA(random(189,255), random(68,128), random(1,64), random(200,200))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(189,255),random(68,128),random(1,64),random(200,200))
      Fade So At 0.20 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 2
      Fade So At 0.00 Size = random(60.00,61.00)
      Fade So At 0.20 Size = random(300.00,300.00)

      //// Velocity 0
   }
}
