ParticleSystem " LaHireAAAB1 " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 7

   EventSequence " FireParticles "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.65,0.65)
      EmitRate = random(500,500)
      EmitRadius = XYZ(random(-10.00,10.00),random(-10.00,10.00),random(-10.00,10.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,2.00,1.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,-0.10)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " P_Glow_01 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 1500
      TimeDelay = 0.10
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(1.00,10.00), random(1.00,15.00))
      Initial Size = random(1.00,10.00)
      Initial Color = RGBA(random(189,255), random(68,128), random(1,64), random(100,100))

      //// Color 3
      Fade So At 0.30 Color = RGBA(random(189,255),random(68,128),random(1,64),random(50,10))
      Fade So At 0.40 Color = RGBA(random(189,255),random(68,128),random(1,64),random(30,20))
      Fade So At 0.45 Color = RGBA(random(189,255),random(68,128),random(1,64),random(10,10))

      //// Size 0
      //// Velocity 0
   }
}
