ParticleSystem " Joan_BBBB " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " Light "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.40,0.40)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(1.00,2.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " light "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 4
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(20.00,21.00)
      Initial Color = RGBA(random(112,176), random(188,255), random(222,253), random(151,151))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(112,176),random(188,255),random(222,253),random(151,151))
      Fade So At 0.40 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 2
      Fade So At 0.00 Size = random(20.00,21.00)
      Fade So At 0.40 Size = random(60.00,61.00)

      //// Velocity 0
   }

   EventSequence " ring "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.40,0.40)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " ring "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 6
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(30.00,31.00)
      Initial Color = RGBA(random(112,176), random(188,255), random(222,253), random(100,100))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(112,176),random(188,255),random(222,253),random(100,100))
      Fade So At 0.40 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 3
      Fade So At 0.00 Size = random(30.00,31.00)
      Fade So At 0.10 Size = random(60.00,61.00)
      Fade So At 0.40 Size = random(90.00,91.00)

      //// Velocity 0
   }

   EventSequence " particles "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.30,0.30)
      EmitRate = random(1000,1000)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 3
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " explosion2 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 80
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(150.00,-150.00), random(150.00,-150.00), random(150.00,-150.00))
      Initial Size = random(4.00,4.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(255,255))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(255,255),random(255,255),random(255,255),random(255,255))
      Fade So At 0.30 Color = RGBA(random(255,255),random(255,255),random(255,255),random(0,0))

      //// Size 0
      //// Velocity 2
      Fade So At 0.00 Velocity = XYZ(random(150.00,-150.00),random(150.00,-150.00),random(150.00,-150.00))
      Fade So At 0.30 Velocity = XYZ(random(30.00,-30.00),random(30.00,-30.00),random(30.00,-30.00))

   }
}
