ParticleSystem " Joan_AB " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " thunder "
   {
      Offset = XYZ(0.00,0.00,30.00)
      LifeTime = random(0.30,0.30)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 2
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " thunder "
      TextureNumber = 4
      TexturePeriod = 0.01
      RChange = 1
      NumParticles = 2
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(80.00,70.00)
      Initial Color = RGBA(random(128,255), random(255,255), random(255,255), random(120,120))

      //// Color 0
      //// Size 0
      //// Velocity 0
   }

   EventSequence " particles "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.30,0.30)
      EmitRate = random(1000,1000)
      EmitRadius = XYZ(random(-2.00,2.00),random(-2.00,2.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 3
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " explosion2 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 80
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(150.00,-150.00), random(150.00,-150.00), random(150.00,0.00))
      Initial Size = random(4.00,4.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(255,255))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(255,255),random(255,255),random(255,255),random(255,255))
      Fade So At 0.30 Color = RGBA(random(255,255),random(255,255),random(255,255),random(0,0))

      //// Size 0
      //// Velocity 2
      Fade So At 0.00 Velocity = XYZ(random(150.00,-150.00),random(150.00,-150.00),random(150.00,-150.00))
      Fade So At 0.30 Velocity = XYZ(random(30.00,-30.00),random(30.00,-30.00),random(30.00,-30.00))

   }
}
