ParticleSystem " ring " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " Ring1 "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.20,0.20)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 0
      Orientation = XYZ(0.00,0.00,1.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,1.00)
      SelfRotSpeed = random(0.10,0.10)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " Ring01 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 1
      TimeDelay = 0.50
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(0.00,10.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(0,0))

      //// Color 1
      Fade So At 0.20 Color = RGBA(random(255,255),random(255,255),random(255,255),random(200,200))

      //// Size 1
      Fade So At 0.20 Size = random(600.00,500.00)

      //// Velocity 0
   }

   EventSequence " Glow "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(1.00,1.00)
      EmitRate = random(15,15)
      EmitRadius = XYZ(random(-10.00,10.00),random(-10.00,10.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,100.00)
      FollowCamera = 0
      Orientation = XYZ(0.00,0.00,1.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,1.00)
      SelfRotSpeed = random(0.30,-0.30)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " P_Glow_01 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 5
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(20.00,-20.00), random(20.00,-20.00), random(0.00,0.00))
      Initial Size = random(50.00,80.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(0,0))

      //// Color 2
      Fade So At 0.10 Color = RGBA(random(255,255),random(255,255),random(255,255),random(200,200))
      Fade So At 1.00 Color = RGBA(random(255,255),random(255,255),random(255,255),random(0,0))

      //// Size 1
      Fade So At 1.00 Size = random(300.00,300.00)

      //// Velocity 0
   }
}
