ParticleSystem " converge " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " converge_light "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(1.00,1.00)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(-1.00,1.00),random(-1.00,1.00),random(-1.00,1.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.10)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " conlight "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 3
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(60.00,70.00)
      Initial Color = RGBA(random(81,128), random(28,128), random(235,255), random(255,150))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(81,128),random(28,128),random(255,255),random(255,150))
      Fade So At 1.00 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 0
      //// Velocity 0
   }

   EventSequence " converge_core "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(1.00,1.00)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,1.00)
      Has_Rotation = 0
      IsSmo = 1
      Model = " concore "
      NumParticles = 2
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(0.80,0.80)
      Initial Color = RGBA(random(81,128), random(28,128), random(235,255), random(255,150))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(81,128),random(28,128),random(235,255),random(255,150))
      Fade So At 1.00 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 0
      //// Velocity 0
   }
}
