ParticleSystem " Jean_AAB " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " layer1 "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.40,0.40)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.30,0.30)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " seperate2 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 3
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(30.00,30.00)
      Initial Color = RGBA(random(81,128), random(28,128), random(235,255), random(255,150))

      //// Color 2
      Fade So At 0.10 Color = RGBA(random(81,128),random(28,128),random(235,255),random(255,180))
      Fade So At 0.40 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 3
      Fade So At 0.00 Size = random(30.00,30.00)
      Fade So At 0.10 Size = random(80.00,80.00)
      Fade So At 0.40 Size = random(100.00,100.00)

      //// Velocity 0
   }

   EventSequence " layer2 "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.40,0.40)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.30,0.30)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " seperate2 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 2
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(30.00,30.00)
      Initial Color = RGBA(random(81,128), random(28,128), random(235,255), random(255,150))

      //// Color 2
      Fade So At 0.10 Color = RGBA(random(81,128),random(28,128),random(235,255),random(255,150))
      Fade So At 0.40 Color = RGBA(random(255,255),random(255,255),random(255,255),random(0,0))

      //// Size 3
      Fade So At 0.00 Size = random(31.00,31.00)
      Fade So At 0.10 Size = random(81.00,81.00)
      Fade So At 0.40 Size = random(101.00,101.00)

      //// Velocity 0
   }

   EventSequence " core "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.40,0.40)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " concore "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 2
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(20.00,20.00)
      Initial Color = RGBA(random(81,128), random(28,128), random(235,255), random(255,150))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(81,128),random(28,128),random(235,255),random(255,150))
      Fade So At 0.40 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 3
      Fade So At 0.00 Size = random(0.00,0.00)
      Fade So At 0.10 Size = random(50.00,50.00)
      Fade So At 0.40 Size = random(150.00,150.00)

      //// Velocity 0
   }

   EventSequence " core#1 "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.40,0.40)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " concore "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 1
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(0.00,0.00)
      Initial Color = RGBA(random(81,128), random(28,128), random(235,255), random(255,150))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(81,128),random(28,128),random(235,255),random(255,150))
      Fade So At 0.40 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 3
      Fade So At 0.00 Size = random(0.00,0.00)
      Fade So At 0.10 Size = random(51.00,51.00)
      Fade So At 0.40 Size = random(151.00,151.00)

      //// Velocity 0
   }

   EventSequence " core#2 "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.40,0.40)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " concore "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 2
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(0.00,0.00)
      Initial Color = RGBA(random(81,128), random(28,128), random(235,255), random(255,150))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(81,128),random(28,128),random(235,255),random(255,150))
      Fade So At 0.40 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 3
      Fade So At 0.00 Size = random(0.00,0.00)
      Fade So At 0.10 Size = random(52.00,52.00)
      Fade So At 0.40 Size = random(152.00,152.00)

      //// Velocity 0
   }

   EventSequence " ring#1 "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.30,0.30)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " ring "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 2
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(20.00,20.00)
      Initial Color = RGBA(random(81,128), random(28,128), random(235,255), random(255,150))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(81,128),random(28,128),random(235,255),random(255,150))
      Fade So At 0.30 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 3
      Fade So At 0.00 Size = random(0.00,0.00)
      Fade So At 0.10 Size = random(50.00,50.00)
      Fade So At 0.30 Size = random(100.00,120.00)

      //// Velocity 0
   }

   EventSequence " ring#2 "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.60,0.60)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " ring "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 2
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(20.00,20.00)
      Initial Color = RGBA(random(81,128), random(28,128), random(235,255), random(255,150))

      //// Color 2
      Fade So At 0.20 Color = RGBA(random(81,128),random(28,128),random(235,255),random(255,150))
      Fade So At 0.60 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 3
      Fade So At 0.00 Size = random(0.00,0.00)
      Fade So At 0.10 Size = random(50.10,50.10)
      Fade So At 0.60 Size = random(100.00,120.00)

      //// Velocity 0
   }

   EventSequence " ring#3 "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.60,0.60)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " ring "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 1
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(20.00,20.00)
      Initial Color = RGBA(random(81,128), random(28,128), random(235,255), random(255,150))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(81,128),random(28,128),random(235,255),random(255,150))
      Fade So At 0.60 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 3
      Fade So At 0.00 Size = random(0.00,0.00)
      Fade So At 0.10 Size = random(50.20,50.20)
      Fade So At 0.60 Size = random(100.00,120.00)

      //// Velocity 0
   }
}
